/dev/100x 06 Mar 2008 06:48 pm

I need to port everything to the iPhone now

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So the thing runs OpenGL. I’m really, really excited. This is my current Technology Plan:

  1. prototype games in XNA
  2. port my core XNA libraries to cross-platform OpenGL stuff (this is funny, since much of my code in my XNA codebase started as mac/windows C++ code that I used back in school)
  3. port the good games over to the OpenGL codebase
  4. distribute games on windows via XNA or OpenGL, on 360 via XNA, on Mac via OpenGL, and on iPhone via iPhone OpenGL which I assume is going to be pretty close to Mac code.

I for one welcome porting code across multiple platforms and languages! I’d really enjoy making free games for people available on all those platforms!

Also, XNA will almost definitely continue to be my lead development platform, since it’s totally easy mode for cheaters.

UPDATE: just remembered that XNA games can run on the Zune!

6 Responses to “I need to port everything to the iPhone now”

  1. on 06 Mar 2008 at 8:48 pm 1.Colin C. said …

    We’ve got all those other platforms, but do we know anybody who has a Zune? How will you test?!

  2. on 06 Mar 2008 at 8:57 pm 2.ben said …

    There’s a Zunulator!

    Also:

    From: iPhone Developer Program
    To: Me
    Subject: You are now a Registered iPhone Developer.

  3. on 06 Mar 2008 at 11:13 pm 3.johnt said …

    But can you make something that poops?

  4. on 07 Mar 2008 at 1:15 am 4.ben said …

    Man, this is pretty lame. You have to pay $99 in order to test stuff on an actual iPhone, and the emulator can’t run OpenGL.

  5. on 07 Mar 2008 at 1:57 pm 5.Julius said …

    Please youtube supblocks on the iphone.

  6. on 07 Mar 2008 at 2:08 pm 6.bburbank said …

    Look I will as soon as Apple responds to my certification requests :(

    Until then I can’t run anything on the iPhone, making their free SDK seem a little strange!

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