Monthly ArchiveApril 2007



/dev/games 30 Apr 2007 12:13 am

The Last Five Games: Part Two

Motilium Online Buy Acomplia Acomplia Online Buy Prednisone Motilium No Prescription Antabuse For Sale Elimite Generic Buy Nexium Online Propecia Without Prescription Nizoral No Prescription

Umihara Kawase Shun (PS1)

Score: YES.

PINK BACKPACK RETURNS. It’s a sequel to the Super Famicom original. The levels are a little more interesting, the 3D is kind of ugly but I love it, and there are still stupid looking fish things that you reel in. Great physics-based puzzle-platforming.

Monster World Complete Collection (PS2)

Score: Yes.

So, this is where Adventure Island started. There are games on here where you play what would become Adventure Island with an almost identical tile set. There are also games on here where you kill your way through side-scrolling RPG fun-times. I’ll definitely burn more time on this when I’m done with Pokemon, although I’m not sure I’ll be done with Pokemon any time soon.

The Zombie vs. Ambulance (PS2)

Score: No.

First, Samurai Western, a game where Samurai fight gunsligners, was not fun. Now, a game where zombies fight ambulance is not fun. Why the hell. Seriously, guys.

Super Robot Wars Alpha 3 (PS2)

Score: YES!

Actually, I haven’t popped this into my PS2 yet, but it has like 500,000 robots from 100,000 different giant robot anime series and it’s supposedly about 30-40 hours worth of flipping out. It receives the maximum score without my even playing it!

Vib Ribbon (PS1)

Score: Yes.

yo the beats are strong yo the beats are strong but the night is long.

I love Vib Ribbon. I loved it when I was in college, and while I was living in Chicago I loved its soundtrack (selections of which appeared on this crazy mix CD I had called “Japan Goes Wrong”). It has some really, really messed up J-Pop, some really whacked out aesthetics, and some downright good times. It’s also the only music game I can think of where you can put in your own CDs and have it generate levels from the wave form. Seriously, this game is the pipe is leaking, the game. Colin and I just popped in the Mother 1+2 Soundtrack, and it’s really amazing to see a game create new levels based on any old piece of crap music you put in (not that the Mother 1+2 soundtrack is a piece of crap, it’s probably some of the best music ever, but hey).

/dev/usability 29 Apr 2007 11:27 pm

How to Gather Use Case Priorities: Part Four

/dev/games 25 Apr 2007 12:33 am

The Last Five Games: Part One

/dev/usability 24 Apr 2007 06:02 pm

How to Gather Use Case Priorities: Part Three

/dev/usability 24 Apr 2007 09:41 am

How to Gather Use Case Priorities: Part Two

/dev/etc 22 Apr 2007 02:49 pm

New Clothes

/dev/usability 22 Apr 2007 10:39 am

How to Gather Use Case Priorities: Part One

/dev/etc 22 Apr 2007 01:44 am

In Loving Memory of M.C. Plantly

/dev/games 22 Apr 2007 01:41 am

Guitar Hero II (X360)

/dev/etc 22 Apr 2007 01:37 am

There’s a Saying

/dev/etc 20 Apr 2007 11:55 pm

Metroid II

/dev/games 20 Apr 2007 11:51 pm

Outrun 2006 Coast2Coast Is The Best Game For the Xbox

/dev/etc 20 Apr 2007 11:40 pm

Going to Japan!

/dev/usability 18 Apr 2007 08:16 pm

My First Rule of Usability

/dev/etc 18 Apr 2007 12:59 am

Don’t Fix Symptoms

/dev/design 17 Apr 2007 10:37 pm

Let’s Talk About Client Requirements

/dev/usability 16 Apr 2007 10:36 am

Learning to Prioritize Use Cases

/dev/games 16 Apr 2007 12:33 am

Bastard Children

/dev/etc 15 Apr 2007 07:12 pm

How I Got In


lipitor